﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FindPath
{
    class CommandConstants
    {
        public static string LOGIN_COMMAND = "0108";
        public static string ONLINE_COMMAND = "03"; //Wtf
        public static string PLAYER_COMMAND = "04";
        public static string PLAYER_INFO_COMMAND = "0503";
        public static string PLAYER_UNIFORM_COMMAND = "170B";
        public static string PLAYER_INVENTORY_COMMAND = "1705";
        public static string PLAYER_DEFAULT_PET = "1304";
        public static string PET_INFO_COMMAND = "0F08";
        public static string UPDATE_PLAYER_ATTR = "0801";
        public static string UPDATE_PET_ATTR = "0802";
        public static string PLAYER_GOLD = "1A";
        public static string NPC_IN_MAP = "16";

        public const byte UPDATE_HP = 0x19;
        public const byte UPDATE_SP = 0x1A;
        public const byte UPDATE_INT = 0x1B;
        public const byte UPDATE_ATK = 0x1C;
        public const byte UPDATE_AGI = 0x1E;
        public const byte UPDATE_HPX = 0x1F;
        public const byte UPDATE_SPX = 0x20;
        public const byte UPDATE_LEVEL = 0x23;
        public const byte UDPATE_TOTAL_EXP = 0x24;
        public const byte UPDATE_SKILL_POINT = 0x25;
        public const byte UPDATE_STATUS_POINT = 0x26;
        public const byte UPDATE_FAI = 0x40;
        public const byte UPDATE_ADD_ATK = 0xD2;
        public const byte UPDATE_ADD_DEF = 0xD3;
        public const byte UPDATE_ADD_INT = 0xD4;
        public const byte UPDATE_ADD_AGI = 0xD6;
        //public static byte UPDATE_ADD_MAXHP = 0x;

        
    }
}
